AI Insights · Timothy · July 2022
Top 5 Basketball Games in Egypt: Q2 2022 Performance
Explore the performance trends of the top 5 basketball games on a unified platform in Egypt during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 basketball games in Egypt showed varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how these apps fared during this period according to Sensor Tower data.
Basketball Stars™: Multiplayer from Miniclip.com experienced significant fluctuations in its metrics. Weekly downloads peaked at around 15K in late April and late June. Revenue saw a notable increase towards the end of the quarter, reaching approximately $503 in the last week of June. Weekly active users also showed a positive trend, growing from about 42K at the start of the quarter to nearly 55K by the end.
NBA LIVE Mobile Basketball by Electronic Arts had a mixed quarter. Weekly downloads were highest in early April at around 11K, but showed a decline towards the end of the quarter, dropping to approximately 5.7K. Revenue remained relatively low throughout, peaking at $161 in early April. Active users showed a declining trend, starting at about 59K and falling to around 46K by the quarter's end.
Mini Basketball, also from Miniclip.com, saw a decline in weekly downloads, which started at around 9.9K and dropped to approximately 1.2K by the end of June. Revenue mirrored this trend, peaking at $158 in early May and then decreasing to $49 by the end of the quarter. Active users followed a similar pattern, declining from about 15K to 3.4K over the same period.
Basket Battle from SUPERSONIC STUDIOS LTD showed a strong performance in terms of downloads and active users, despite having no revenue data. Weekly downloads surged to approximately 34.7K in the last week of June, and active users increased significantly from around 14.2K in mid-June to about 50.7K by the end of the month.
Dunk Shot by Ketchapp maintained steady weekly downloads, hovering around 1.3K to 1.6K throughout the quarter. Although there was minimal revenue generated, active users remained relatively stable, fluctuating between 17K and 18K.
For more detailed insights into app performance and trends, visit Sensor Tower.